Just updated the code to fix that issue. Thanks for pointing it out.
Yea,... It's been fast enough for me, and it will never be a "real-time" effect anyways. I just know that someone will be able to look at it and see that things could be optimized further.
I was so close last night and spent over an hour trying to track down why the overlay mask mode wasn't working. Finally came down to a single undeclared local. Agggh.
Yea,... It's been fast enough for me, and it will never be a "real-time" effect anyways. I just know that someone will be able to look at it and see that things could be optimized further.
I was so close last night and spent over an hour trying to track down why the overlay mask mode wasn't working. Finally came down to a single undeclared local. Agggh.