sweeet, thanks guys!
I used:
BBTerrain terrain=bbCreateTerrain(256);
bbScaleEntity(terrain,1,128,1);
bbModifyTerrain(terrain,128,128,1,0);
and then treated the 0-1 as a percentage of 128
and yeah, that just puts an over washed out spike in the middle of my terrain, it'll look better when I tie it into my database and render the whole map ;)
I used:
BBTerrain terrain=bbCreateTerrain(256);
bbScaleEntity(terrain,1,128,1);
bbModifyTerrain(terrain,128,128,1,0);
and then treated the 0-1 as a percentage of 128
and yeah, that just puts an over washed out spike in the middle of my terrain, it'll look better when I tie it into my database and render the whole map ;)