Global illumination?

BlitzMax Forums/BlitzMax Programming/Global illumination?

Hey Josh,

i don't think this strategy is playing out well. Looking at your last screenshots you lost visual quality due to a much lesser tonal range in the image - this seems to be a direct result of brightening darker areas with GI only. Especially look at edges and into the distance. The areas with normally high occlusion of light get overly exposed now.

Infact your initial screenshot looks the best in this regard. Are you in some way applying the techniques found in the paper on radiosity linked above? I think the parts about Lambert's Cosine Law are an interesting approach.

I hope you find a smart way of applying GI lighting - Loved your first screeny :)