MakeDot3

BlitzMax Forums/BlitzMax Programming/MakeDot3

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Heya,

I'm interested in where you got the 1/sqr(2) bit from?!?

This appears to be the equivalent of a 'fudge factor' I use in my own routines for specifying texture 'depth' - by modifying this fudge factor, you can make surfaces appear more/less bumpy.

However, if there's another/better way to do this I'm all ears...