Heya,
I'm interested in where you got the 1/sqr(2) bit from?!?
This appears to be the equivalent of a 'fudge factor' I use in my own routines for specifying texture 'depth' - by modifying this fudge factor, you can make surfaces appear more/less bumpy.
However, if there's another/better way to do this I'm all ears...
I'm interested in where you got the 1/sqr(2) bit from?!?
This appears to be the equivalent of a 'fudge factor' I use in my own routines for specifying texture 'depth' - by modifying this fudge factor, you can make surfaces appear more/less bumpy.
However, if there's another/better way to do this I'm all ears...