Yeah actually the beauty is it doesn't complicate drawing at all. All that's needed is an additional 'draw_x= ( current_x * tween ) + ( new_x * (1.0 - tween) )' etc. All my graphics derive from a bass class anyway, so it only needed to change one routine, rather than add delta time to all logic.
Still... something is slightly broken!
I will have a look at that code, Tony, hopefully I can spot a difference.
Still... something is slightly broken!
I will have a look at that code, Tony, hopefully I can spot a difference.