Ok...
Now it seems to work when using a trender.create-command with values corresponding to app-resolution (eg. 800x600).
But I don't want to waste memory so I want it the way I'm able to create 500x200 too (which boosts to 512x256).
All tRenders I create are dependend on the overall applications resolution ... so up to now I'm only able to create tRender-images with 800x600 (my app is using this res) else it get's blurry.
So if I create a tRender-image with 800x400 and put it on 0,0 (with resolution of 800x600) all things drawn within this image are halfed-heigh - image at 200 is visually at 100 with half of height ... and so on.
Why do the functions above scale my objects?
At the moment the function only can be used as "composition layers" not as "compositable spritelayer".
bye
MB
Now it seems to work when using a trender.create-command with values corresponding to app-resolution (eg. 800x600).
But I don't want to waste memory so I want it the way I'm able to create 500x200 too (which boosts to 512x256).
All tRenders I create are dependend on the overall applications resolution ... so up to now I'm only able to create tRender-images with 800x600 (my app is using this res) else it get's blurry.
So if I create a tRender-image with 800x400 and put it on 0,0 (with resolution of 800x600) all things drawn within this image are halfed-heigh - image at 200 is visually at 100 with half of height ... and so on.
Why do the functions above scale my objects?
At the moment the function only can be used as "composition layers" not as "compositable spritelayer".
bye
MB