Hi,
Is there a performance difference using EntityCollided .vs EntityDistance ?
Meaning, say I want to know if a badguy hits me, but he is obviously at a distance of 3 from me. Is there a speed diff between the 2 above mentioned functions for my uses?
I currently have it tracking 200 monsters and all the fun that goes with it, just wondering if I can increase performance using one function over the other.
thx :)
Is there a performance difference using EntityCollided .vs EntityDistance ?
Meaning, say I want to know if a badguy hits me, but he is obviously at a distance of 3 from me. Is there a speed diff between the 2 above mentioned functions for my uses?
I currently have it tracking 200 monsters and all the fun that goes with it, just wondering if I can increase performance using one function over the other.
thx :)