RTT for 1.26

BlitzMax Forums/BlitzMax Programming/RTT for 1.26

Try if you see all 4 Rects (Topleft,TopRight,BottomLeft,BottomRight) and all values from 50 to 750.

For doing this - exchange your example with:
SetBlend(ALPHABLEND)
	tRender.TextureRender_Begin(myImage,False)
	tRender.Cls	
	For Local i:Int = 0 To 16 'drawing 16 marks horizontally - from 0 to 800px
	  DrawLine(i*50,0,i*50,600)
	  DrawText("x="+(i*50),i*50, 50)
	Next
	SetColor 255,0,0
		DrawRect(0,0,11,11) 'top left
		DrawRect(790,0,11,11) 'top right
		DrawRect(790,590,11,11) 'bottom right
		DrawRect(0,590,11,11) 'bottom left
	SetColor 200,200,200	
		DrawRect(1,1,10,10) 'top left
		DrawRect(789,1,10,10) 'top right
		DrawRect(789,589,10,10) 'bottom right
		DrawRect(1,589,10,10) 'bottom left
	SetColor 255,255,255
	tRender.TextureRender_End()
	SetImageHandle(logo,0,0)
	tRender.BackBufferRender_Begin()
	tRender.Cls
	DrawImage myimage , 0,0
	DrawImage logo,300,0
	tRender.BackBufferRender_End()
	Flip
WaitKey()


and replace:
Graphics 800,600,0


with:
SetGraphicsDriver GLMax2DDriver()
Graphics 800,600,0



bye
MB