Thanks for the code, you must have been doing this for awhile.
Some of the triangles appear backwards and show up black. I messed around for a few hours and managed to get what I was looking for.
Something like this
Yours appears to render much faster then this code. I'm wondering if I could some how get the effect and visuals of this code with the speed of yours?
Some of the triangles appear backwards and show up black. I messed around for a few hours and managed to get what I was looking for.
Something like this
Graphics3D 400,400,16,2 SetBuffer BackBuffer() ;;;;The size of each square Global gridindex# = 20.0;;20.0 is the actual size, divided by 2 to represent the + side of the x/y axis and the - side of x/y Global gridsize = (gridindex#/2.0) Global gridx = 20,gridy = 10;;;;how many grid squares ;;;Use this to center the entire grid to the screen Global centerx = (gridx*gridsize)/2 Global centery = (gridy*gridsize)/2 ;;;;Grid Type Type grid Field mesh Field surface Field ispicked End Type ;;;;Grid Array//Determines how many squares in the grid Dim mapgrid(gridx,gridy) ;Environmental variables Global cam1,light1 ;setup camera and light cam1 = CreateCamera() CameraViewport cam1,0,0,400,400 light1 = CreateLight() ;;;CreateGrid Function CreateGrid(gridsize) While Not KeyHit(1) PickAndKill() UpdateWorld RenderWorld FPS() Flip Cls Wend ;;;;create grid according to dimensions Function CreateGrid(size) For x = 1 To (gridx - 1) For y = 1 To (gridy - 1) newgrid.grid = New Grid newgrid\mesh = CreateMesh() newgrid\surface = CreateSurface(newgrid\mesh) AddVertex newgrid\surface,-size,+size,+100:AddVertex newgrid\surface,+size,+size,+100 AddVertex newgrid\surface,-size,-size,+100:AddVertex newgrid\surface,+size,-size,+100 AddTriangle newgrid\surface,0,1,2:AddTriangle newgrid\surface,2,1,3 PositionEntity newgrid\mesh,(x*gridsize) - centerx,(y*gridsize) - centery,100 EntityPickMode newgrid\mesh,2 Next Next End Function ;;Click and kill each grid square Function PickAndKill() CameraPick(cam1,MouseX(),MouseY()) PickedEnt = PickedEntity() If MouseDown(1) If PickedEnt <> 0 For tile.grid = Each grid If PickedEnt = tile\mesh FreeEntity tile\mesh EndIf Next EndIf EndIf End Function ;;;;;;//FPS Global fpstime,fpscount,fps Function FPS() fpscount=fpscount+1 If MilliSecs()>fpstime Then fpstime=MilliSecs()+1000 fps=fpscount fpscount=0 EndIf Text 10,0,"FPS: "+fps End Function ;;;;;\\FPS
Yours appears to render much faster then this code. I'm wondering if I could some how get the effect and visuals of this code with the speed of yours?