handling sounds

Blitz3D Forums/Blitz3D Programming/handling sounds

Something like this ..

global CHANNELenemyGun
global SOUNDgun = loadsound( "Gun" )

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If EnemyShootsGun
   If  not ChannelPlaying( CHANNELenemyGun ) 
        CHANNELenemyGun = PlaySound( SOUNDgun )
   Endif
Endif