Problems with Angles. Math/Pro/Maya guru's needed

Blitz3D Forums/Blitz3D Programming/Problems with Angles. Math/Pro/Maya guru's needed

Is there something similar to LoaderMatrix for meshes that were created manually? Again im importing .obj files here and building them manually. Also it would be nice to fix this on the maya end. I can swap x,y,z order, and negate through script. Its just proving to be near impossible to find the relationship between the two axis.