Is this possible to do in BMax?

BlitzMax Forums/BlitzMax Programming/Is this possible to do in BMax?

@Perturbatio
"0xB8, 0x10, 0x00, 0x00, 0x00" is how the PC sees "MOVL $16,%eax". Like in the good old 8-bit days, people used to write entire games like that! :)

If you do a search for something like "x86 instruction set" in Google, you should be able to find a list of what bytes mean what.