Is this possible to do in BMax?

BlitzMax Forums/BlitzMax Programming/Is this possible to do in BMax?

nice :)

how does this:
0xB8, 0x10, 0x00, 0x00, 0x00, 

translate to:
// MOVL $16,%eax


(I don't mean that I don't believe it, I want to know what byte represents what (except $10 which I can work out for myself)).