Scripted Gameplay Flow Control

Miscellaneous Forums/General Discussion/Scripted Gameplay Flow Control

I like the Action Statements as suggested by Caff.

LOCK PLAYER
WALK PLAYER 10,40
IDLE
ANIM PLAYER 40,104
IDLE
GET OBJ 104
IDLE
WALK PLAYER 32,12
IDLE
ANIM 40, 109
SPEAK KING king1_hello.wav
OFFER OBJ 109
UNLOCK PLAYER


You get the idea. Not sure if you have anything like this already in place but the concept is brilliant. BTW, the idle command means wait until the previous command is finished until proceeding in the script. That way more than one action can happen simultaneously.