SDK faster than the regular?

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Chroma I think they must have been talking about C# only.

DLL is not very slow from bmx, a function pointer is used to call the blitz3dsdk which at most is adding 1 to 2 cycles per function called (for a 1Ghz machine, that is billionths of seconds down the toilet!). As Blitz3D went through function pointers for it's command invoking there should be no difference.

BlitzMax will compile your game code in a much more optimal manner than Blitz3D.

Blitz3DSDK also has some rendering tweaks for improved performance in several areas, cloned mesh rendering on ATI was a biggy (Blitz3D 1.99 beta I think has inherited this patch).

Correct sorting of Alpha surfaces is another improvement over Blitz3D that I hope some SDK users are taking full advantage of.