Surface texture seams

Blitz3D Forums/Blitz3D Programming/Surface texture seams

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im fighting the same problem. if I use one texture in an image . meaning no texture packing into a larger image, everything looks great , when i pack textures into an image nomatter how perfect the UVs are set up, with/without clamping flags I get ugly lines between textures on the mesh. If you figure this out, let me know please. I would love to pack textures on export to reduce surface count