depends how you define "near". There is the entitydistance command, so, this is possible:
This function would be used in code like:
FURTHERMORE
If you need the distance in just X and Z (Y messed me up for a few things, say, a building's pivot is halfway up it's height, the entitydistance will be thrown off), use the 2d distance formular like so:
Hope I helped you!
Function EntityNear(Entity1, Entity2, Distance#= 2) ;"Distance#=2" mean that the default distance to check ; for is 2, so if you wanted 2 to be your default, and be ; able to change it, do this If EntityDistance(Entity1, Entity2) > Distance# then ;If your entity distances are further than your designated "near" variable, then do nothing EndIf If EntityDistance(Entity1, Entity2) =< Distance# then Return True EndIf End Function
This function would be used in code like:
If EntityNear(Zombie, Building) = True Then ;such and such Endif ;OR If EntityNear(Zombie, Building, 10) = True Then ;If the zombie is 10 units or less from the building then such and such Endif
FURTHERMORE
If you need the distance in just X and Z (Y messed me up for a few things, say, a building's pivot is halfway up it's height, the entitydistance will be thrown off), use the 2d distance formular like so:
Function distxz(entity1, entity2) distx# = EntityX(entity1) - EntityX(entity2) distz# = EntityZ(entity1) - EntityZ(entity2) distxz# = Sqr(distx^2 + distz^2) Return distxz# End Function
Hope I helped you!