there is always room for improvement. Been playing with shaders a lot recently, and theres no reason you shouldn't have the material flexibility of a regular renderer for pre rendered output. Better GPU's mean you can make more complex shaders, blend more kinds of bitmaps to produce nicer surfaces and transitions.
Been playing with sub surface scattering and ambient occlusion with hemispherical lighting a little. It's awesome stuff but combined it's not really for current gen hardware in games. Allthough I could see simpler cool casual games using it.
Been playing with sub surface scattering and ambient occlusion with hemispherical lighting a little. It's awesome stuff but combined it's not really for current gen hardware in games. Allthough I could see simpler cool casual games using it.