Hm, seems like I tested this only with OpenGL. DX-Alpha got ignored somehow. Here's the line from d3d7max2d:
Changing $ff000000 to something different doesn't make a difference.
Here's an example that, using the OpenGL driver, works:
clscolor=$ff000000|(red Shl 16)|(green Shl 8)|blue
Changing $ff000000 to something different doesn't make a difference.
Here's an example that, using the OpenGL driver, works:
'setgraphicsdriver glmax2ddriver() graphics 800,600,0,0 while not keydown(key_escape) CE_SetClsColor(100,200,100,0) cls setcolor (255,0,0) drawrect (100,100,200,200) if keyhit(KEY_SPACE) local pm:TPixmap=GrabPixmap (0,0,400,400) SavePixmapPNG(pm,"test.png") notify ("Image ~qtest.png~q written!") End If flip WEnd Function CE_SetClsColor( red%,green%,blue% ,alpha#=1.0) red=Max(Min(red,255),0) green=Max(Min(green,255),0) blue=Max(Min(blue,255),0) alpha=Max(min(alpha,1.0),0.0) If TD3D7Max2DDriver(_max2dDriver) 'from brl-d3d7max2d.bmx: clscolor=$ff000000|(red Shl 16)|(green Shl 8)|blue TD3D7Max2DDriver(_max2dDriver).clscolor=(int(alpha*255) Shl 24) |(red Shl 16)|(green Shl 8)|blue Else glClearColor red/255.0,green/255.0,blue/255.0,alpha EndIf End Function