It looks almost just like UT2004. I didn't see any shadows at all from point light sources. Directional lights used a lightmap at same resolution as the last engine. Very few surfaces use bumpmapping at all. I was a huge fan when UT2003 came out, even though many people were not excited about it, but this one doesn't seem to add anything new except some post-processing effects and a few miscellaneous shader effects. The indoor lighting actually looks worse, and doesn't appear to have any shadows at all. I remember Epic specifically saying they were using a base texture size of 2048x2048, but this uses the exact same resolution as UT2004. Everything looks very blurry. They are still using detail textures.
I thought the guns looked really strange...almost unrecognizable as weapons. Then I realized that the deferred renderer was implemented just for model shadows, and that the effect would not be noticeable on most normal-looking guns. So somewhere along the line, a design decision was made to attach a bunch of umbrella-looking things to the weapons, just to cast shadows on itself. That's kind of funny. That's also probably why the dude below has umbrellas on his shoulders.
Far Cry 2 is much more interesting to me now.
Meet the next gen, same as the last gen:

I'm disappointed because this is what we were told it would look like. It's not even hype, it's just total lies. The environment in UT3 doesn't cast any dynamic shadows, or hardly any shadows at all.
I thought the guns looked really strange...almost unrecognizable as weapons. Then I realized that the deferred renderer was implemented just for model shadows, and that the effect would not be noticeable on most normal-looking guns. So somewhere along the line, a design decision was made to attach a bunch of umbrella-looking things to the weapons, just to cast shadows on itself. That's kind of funny. That's also probably why the dude below has umbrellas on his shoulders.
Far Cry 2 is much more interesting to me now.
Meet the next gen, same as the last gen:

I'm disappointed because this is what we were told it would look like. It's not even hype, it's just total lies. The environment in UT3 doesn't cast any dynamic shadows, or hardly any shadows at all.