Third Person Muzzle Flash

Blitz3D Forums/Blitz3D Programming/Third Person Muzzle Flash

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I would suggest using two quads in a diamond shape at 90° to one another. Like the spade of a spear. The fat end closer towards the barrel of the gun. Simply place an alpha texture map on it... when it fires, give it 3 "frames" in which you scale the quads outwards. Make the pivot axis of the quads at the tip of the gun barrel so it always goes outwards. With these quick flashes it would look pretty good from just about any angle.