QuietBloke: Yep that does sound like the answer. I have now found a way to calculate the collision point (I didn't have it before, only the fact that there was a collision). Also your timeslicing info was very interesting thanks.
Rob: HAHA good one :-D
StevieG: Interesting ideas like the corner one, thanks.
Rob: HAHA good one :-D
StevieG: Interesting ideas like the corner one, thanks.