Still having BIG problems with corner collisions!

Miscellaneous Forums/General Discussion/Still having BIG problems with corner collisions!

You could simplify corner collisions by moving the ball out of the collision by either the horizontal overlap or verticle overlap ONLY ( not both ) depending on which overlap is the smaller. Then only reflect the velocity based on that lines normal.

Alternatively, upon collision with 2 lines create a helper line perpendicular to the corner which crosses the corner and has an normal which is the average of both lines ( basically a diagonal which goes through the corner ). Then calculate penetration depth on this line to work out how much to move the ball out of collision.

Stevie