(for the pros) Random errors, help, ideas?

Blitz3D Forums/Blitz3D Programming/(for the pros) Random errors, help, ideas?

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I agree with Floyd, it really should be caught in debug mode. Perhaps it's not because there are no pointers in Blitz3D and this presents a way for people to hack in memory access if they need it, but I can't help thinking that should be done via a DLL or something if it's truly required.

After all, there's a reason a lot of people choose Blitz languages over C/C++ and one of those is not having unpredictable pointer crashes.

Anyway, glad you found it.