Still having BIG problems with corner collisions!

Miscellaneous Forums/General Discussion/Still having BIG problems with corner collisions!

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Args there is an error, forgot to add the direction vector. Scalar product gets the projected length of the original direction onto the surface normal and returns only a scalar, not a vector


vecOldDirection - 2*ScalarProduct(vecOldDirection, vecSurfaceNormal)*vecSurfaceNormal