Dreamora: Something in that formula of yours is messed up or needs more explaining. The dot product of a couple of vectors is a pretty big number which I'm multiplying by two. Then if I simply "subtract" that from the x and y components of OldDirection, it will shoot off miles in the wrong direction. Do I have to do a square root on the dot product first or maybe apply the subtract in a different manner? Thanks for any help.
Still having BIG problems with corner collisions!
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