Still having BIG problems with corner collisions!

Miscellaneous Forums/General Discussion/Still having BIG problems with corner collisions!

I would suggest replacing the new dir calculation through a vector based one as it will work consistently with any surface of which you know its normal vector.
The new direction is just

OldDirection - 2*ScalarProduct(OldDirection, SurfaceNormal)

ScalarProduct(a,b) in 2D simple means a.x*b.x + a.y*b.y