RifRaf, did you make a block parser? What is the technique used exactly?
Because, you basically did something that I need dearly. Are all the "cubes" in one mesh, or are they just smallentities all piled one each other as child entities?
Because, you basically did something that I need dearly. Are all the "cubes" in one mesh, or are they just smallentities all piled one each other as child entities?