thanks syntax, I'm at the very early stages of 3D motion development, and I freely admit I'm initially going for a dumb ish grenade. Who knows whether I'll get as far as physics engines, I've a number of other projects on the go, BMax, C, C++, assembly to name a few. I do think physics engines seem appealing - but also enjoy the challenge of messing about trying to achieve some goals without choosing the easier road before I've got an appreciation of stuff.
regards, blitzplotter.
regards, blitzplotter.