agreed.
Thanks JP for that, it's a different approach where you are reducing the X and Y components of the speed by an amount based on a constant (friction) multiplied by the Normalised x and y components (so friction will remain the same throughout the animation). With mine, I just got the speed of the object and applied a constant friction to it then just converted that back into the X and Y components, same result unless I'm mistaken. I'm wondering if like air resistence, friction decreases over certain speeds. It probably does in real life but the modeling would depend on many factors.
Thanks JP for that, it's a different approach where you are reducing the X and Y components of the speed by an amount based on a constant (friction) multiplied by the Normalised x and y components (so friction will remain the same throughout the animation). With mine, I just got the speed of the object and applied a constant friction to it then just converted that back into the X and Y components, same result unless I'm mistaken. I'm wondering if like air resistence, friction decreases over certain speeds. It probably does in real life but the modeling would depend on many factors.