I've made a mini-tutorial on BMax angles

Miscellaneous Forums/General Discussion/I've made a mini-tutorial on BMax angles

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I'm a bit confused. Do Cos/Sin etc work differently in bmax, or something?

There output is consistent with 2D screen axes in Blitz3D. You can also use angles in whichever way you prefer e.g. Cos(-90) is identical to Cos(270).

Also, what's wrong with ATan2? Don't tell me bmax doesn't have that?! :)