I'm a bit confused. Do Cos/Sin etc work differently in bmax, or something?
There output is consistent with 2D screen axes in Blitz3D. You can also use angles in whichever way you prefer e.g. Cos(-90) is identical to Cos(270).
Also, what's wrong with ATan2? Don't tell me bmax doesn't have that?! :)
There output is consistent with 2D screen axes in Blitz3D. You can also use angles in whichever way you prefer e.g. Cos(-90) is identical to Cos(270).
Also, what's wrong with ATan2? Don't tell me bmax doesn't have that?! :)