Drawing Text - Reverse Style

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Evening all,

I need to draw text in a way which I think is pretty standard, but can't work out how to do it in BMax.

It is for 'currency' in my puzzle game, whereby you start off with:

£0.00

But you can get up to:

£40.00

Now, what I'd like to do is have the text move 'left' when the extra character is required when the value goes over £9.99, as opposed to right. Does that make sense?

Let me know if I need to explain further. I've toyed with SetOrigin / SetHandle, but to no avail as yet.

Cheers!
M.