I'm trying to optimize all my 32 bits png images as they are pretty big in my (hopefully) finished game just to reduce packagesize.
The theory is instead of using 32-bits pngimages which is rather big sizedimages, I would like to use one JPG instead and apply a 8bit-alpha.png on that one instead.
Is it possible to do this on textured entities without having to rewrite all my code???
The theory is instead of using 32-bits pngimages which is rather big sizedimages, I would like to use one JPG instead and apply a 8bit-alpha.png on that one instead.
Is it possible to do this on textured entities without having to rewrite all my code???