hmm, thanks, I'm still nt 100% clear though as this is above my knowledge of textures etc.
For example, you talk about 4 UV coords but is that coordinate pairs (i.e. a pair = x AND y)? I ask because the above code example sets the UV to an x,y and a width and height. That's only two coordinate pairs so it can only define a non-rotated rectangle, it can't defined a rotated rectangle or a rhomboid.
There's no help file for TQuad so I haven't got a clue where it is or what it does. AH, OK found it in max2d.bmx but it's totally uncommented (like most Blitz internal code) so I have no idea what it's doing :-(
For example, you talk about 4 UV coords but is that coordinate pairs (i.e. a pair = x AND y)? I ask because the above code example sets the UV to an x,y and a width and height. That's only two coordinate pairs so it can only define a non-rotated rectangle, it can't defined a rotated rectangle or a rhomboid.
There's no help file for TQuad so I haven't got a clue where it is or what it does. AH, OK found it in max2d.bmx but it's totally uncommented (like most Blitz internal code) so I have no idea what it's doing :-(