Simply because it's easier implementing proper static model support than reliable animation support.
Does the modeller do it's part correctly?
Is the export and import for instance built on a reliable FBX SDK?
Does the 3d engine handle this properly?
A lot of things can go wrong in this chain. Animations are a subject were you can divide the good from the bad ones. Beside of this you can do quite some stuff with static meshes already.
Does the modeller do it's part correctly?
Is the export and import for instance built on a reliable FBX SDK?
Does the 3d engine handle this properly?
A lot of things can go wrong in this chain. Animations are a subject were you can divide the good from the bad ones. Beside of this you can do quite some stuff with static meshes already.