Official demo release is now ready

Miscellaneous Forums/General Discussion/Official demo release is now ready

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Simply because it's easier implementing proper static model support than reliable animation support.

Does the modeller do it's part correctly?
Is the export and import for instance built on a reliable FBX SDK?
Does the 3d engine handle this properly?

A lot of things can go wrong in this chain. Animations are a subject were you can divide the good from the bad ones. Beside of this you can do quite some stuff with static meshes already.