"With Quake3 he dropped the notion of a reliable packet altogether, replacing the previous network packet structure with a single packet type -- the client's necessary game state. The server sends sequenced game state updates that are delta compressed from the last acknowledged game state the client received."
http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking
This isnt as detailed as I remember it though. Still its an interesting concept. Just not caring if packets arrive haha.
http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking
This isnt as detailed as I remember it though. Still its an interesting concept. Just not caring if packets arrive haha.