simple LAN lag issue

Blitz3D Forums/Blitz3D Programming/simple LAN lag issue

"With Quake3 he dropped the notion of a reliable packet altogether, replacing the previous network packet structure with a single packet type -- the client's necessary game state. The server sends sequenced game state updates that are delta compressed from the last acknowledged game state the client received."

http://trac.bookofhook.com/bookofhook/trac.cgi/wiki/Quake3Networking

This isnt as detailed as I remember it though. Still its an interesting concept. Just not caring if packets arrive haha.