I don’t know. I’m still undecided on Cobra3d. The first 3d things I tried (skyboxes and terrains) I encountered possible bugs and inconsistencies (details posted in the squeakyduck Cobra3d forum). Still don’t know if this is a result of my incompetence or not. The docs require a bit more work too, IMO.
I do prefer Cobra’s Pascal-esque language to Blitz3d’s BASIC. Though it’s not as powerful as BlitzMax’s partial-OO BASIC - and not as complicated either, which is a good thing for some people.
I will say Cobra3d has a *lot* of nice, easy-to-use features. It will be interesting see how it is six months from now. And Puki likes it, so there must be something good about it. ;)
I do prefer Cobra’s Pascal-esque language to Blitz3d’s BASIC. Though it’s not as powerful as BlitzMax’s partial-OO BASIC - and not as complicated either, which is a good thing for some people.
I will say Cobra3d has a *lot* of nice, easy-to-use features. It will be interesting see how it is six months from now. And Puki likes it, so there must be something good about it. ;)