Direct Play is not bad in my experience. Its now deprecated in direct x. Meaning at any point in time Microsoft could stop supplying it with directx. Everything now days is using the managed socket crap in visual studio. I would suggest using UDP with the time stamp cheat like quake 3 used to gain that sheer speed over the lan. I have an article bookmarked somewhere that talks about it if you are interested.
simple LAN lag issue
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