Quake runs at about 20fps on my phone (yes, I know, it's pointless but it does work!). On the small LCD screen, it looks smooth. When I hook it up to my monitor (another pointless feature of my phone) you can tell it's jerky.
3D games are acceptable at 30fps, unless it's a hardcore action multiplayer shooter (I'm thinking Quake 3). Games like that are best run at the highest possible frame rate for the chosen resolution, on a short-persistence phosphor CRT. At least, that's what hardcore fans tell me with complete heartfelt sincerity.
Having had some experience of that (I used to be big into QuakeWorld), I can attest to the truth of it. The difference between 75fps 1600x1200 and 120fps 800x600 meant that the lower res was a better trade-off against higher refresh.
These days, of course, most everyone has a 60fps LCD monitor. Some manage 75fps, but they generally hit their ghosting barrier before they get that far.
OLED's will pave the way for 100/120Hz refresh, but we're about 5 years away from affordable 24" OLEDs.
3D games are acceptable at 30fps, unless it's a hardcore action multiplayer shooter (I'm thinking Quake 3). Games like that are best run at the highest possible frame rate for the chosen resolution, on a short-persistence phosphor CRT. At least, that's what hardcore fans tell me with complete heartfelt sincerity.
Having had some experience of that (I used to be big into QuakeWorld), I can attest to the truth of it. The difference between 75fps 1600x1200 and 120fps 800x600 meant that the lower res was a better trade-off against higher refresh.
These days, of course, most everyone has a 60fps LCD monitor. Some manage 75fps, but they generally hit their ghosting barrier before they get that far.
OLED's will pave the way for 100/120Hz refresh, but we're about 5 years away from affordable 24" OLEDs.