moving an entity in blitz will cause blitz to look at the rotation of the object and move it according to IT'S x,y, or z axis.
i like to think of it as: there is the world's coordinate plane, and then each entity has its own coordinate planes.
Translating an entity will move the entity across the world's coordinate plane and moving will move the entity across the entity's coordinate plane.
anywho.... so are you just trying to get a bullet to go in a certain place and you want to make SURE that it goes there or what?
i like to think of it as: there is the world's coordinate plane, and then each entity has its own coordinate planes.
Translating an entity will move the entity across the world's coordinate plane and moving will move the entity across the entity's coordinate plane.
anywho.... so are you just trying to get a bullet to go in a certain place and you want to make SURE that it goes there or what?