i am the creator of www.voidrpg.com
i am using TCP as iam a master on it.
Iv made tests and if you gona use TCP you must write a packet state driven engine.
there is some bad example of not how to code TCP ip in code archives.
i se forward to test your game out.
i am using TCP as iam a master on it.
Iv made tests and if you gona use TCP you must write a packet state driven engine.
there is some bad example of not how to code TCP ip in code archives.
i se forward to test your game out.