That would work but its a lot more preparation, requires loading 2 models and you would have to determine beforehand which animation frame would be the frozen one. Using SetAnimTime() only requires one model and you could freeze the model at any frame - even a tween - which is important - beacause you can't be certain that the "death" will occur exactly at the predetermined frame - the model may be tweening when its kiiled i.e. between key frames. If it suddenly jumps to a static model based on a key frame there will be a noticable visual glitch.
It really depends on the requirements and what Todd actually wants to achieve.
I suppose it all depends on what you want to do with the frozen model once its ..er..frozen
It really depends on the requirements and what Todd actually wants to achieve.
I suppose it all depends on what you want to do with the frozen model once its ..er..frozen