Help with TYPES. Pulling hair here.

Blitz3D Forums/Blitz3D Programming/Help with TYPES. Pulling hair here.

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Thats just great. So you cant even fake function overloading with blitz then. I just find it weird that it allocates memory for that pointer even though it was not assigned. Basically im designing a combat function that allows multiple type objects to perform the same equations. Now instead of about 50 lines of code it will have to be damned near 300. *grumbles*. Thanks guys.