Thats just great. So you cant even fake function overloading with blitz then. I just find it weird that it allocates memory for that pointer even though it was not assigned. Basically im designing a combat function that allows multiple type objects to perform the same equations. Now instead of about 50 lines of code it will have to be damned near 300. *grumbles*. Thanks guys.
Help with TYPES. Pulling hair here.
Blitz3D Forums/Blitz3D Programming/Help with TYPES. Pulling hair here.The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.