Performance Test - Blitz3d Animated Sprites

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I'm using the FastImage library for my terminal system, and it works really great. In 4 screen split mode of 80 by 60 characters (that's 19200 2D scaled and color shaded sprites) in forground, and of course a color backrgound for each character (potential of double that 19200 for 38400 sprites), I get 60 fps and above.

Check the bottom of this thread:
http://www.blitzbasic.com/Community/posts.php?topic=66995

Draw3D, which I tried, is about half the speed of FastImage. So this is hands on experience.