If you copy an animated entity it will always appear as the default pose - so no you can't.
However, it is not necessary - just use :
SetAnimTime(model,(AnimTime#(model,[anim_seq]))
to "freeze" the model to the current animation frame,[anim_seq].
You only need the anim_seq parameter if you are using extracted sequences i.e non-zero.
However, it is not necessary - just use :
SetAnimTime(model,(AnimTime#(model,[anim_seq]))
to "freeze" the model to the current animation frame,[anim_seq].
You only need the anim_seq parameter if you are using extracted sequences i.e non-zero.