Hi,
Basically if I've got a mixture of 2d draw, text and 3d entities on screen, is there is single 'best' way to fade everything on the screen in/out?
The methods I tried seem to only do just 2d or just 3d, the one that did both used CameraClsMode iirc but that meant 2d rendered 'behind' 3d, not much good for displaying your score etc.
I guess summing this up I need 'gamma' type behaviour for windowed app :)
Cheers,
LW.
Basically if I've got a mixture of 2d draw, text and 3d entities on screen, is there is single 'best' way to fade everything on the screen in/out?
The methods I tried seem to only do just 2d or just 3d, the one that did both used CameraClsMode iirc but that meant 2d rendered 'behind' 3d, not much good for displaying your score etc.
I guess summing this up I need 'gamma' type behaviour for windowed app :)
Cheers,
LW.