On regular TVs the technique used is interlacing /line jumping (1-3-5-7 ... and afterwards 2-4-6-8...)
CRTs and TFTs mostly use another technique which prevents the "smoothing" by cheating the viewers eyes laziness (old content still visible for 1/24s (or 1/29s ...depending on pal/ntsc-settings).
Especially TFTs have a big impact here - higher resolution makes a viewer life easy when they have to recognize changes shown to them... the sharper an image, the easier mistakes can be discovered (same like the discussion when high-definition-TVs got cheap and cheaper - you may see the skin-distortions of anchormen and so on).
So still the best FPS you can have is the refresh rate of a users screen ... every refresh gets its own frame within one second. IF the user had a setup with an even frame rate you may divide it by 2 and you could have luck.
If one uses 85Hz on an old CRT and you use 40fps then you have a gap which is filled by only certain frames of your application.
When using old CRTs with refreshing rates over 100Hz then you mostly can cut the fps-rate down to a lower value - mostly not really recognizable.
bye
MB
CRTs and TFTs mostly use another technique which prevents the "smoothing" by cheating the viewers eyes laziness (old content still visible for 1/24s (or 1/29s ...depending on pal/ntsc-settings).
Especially TFTs have a big impact here - higher resolution makes a viewer life easy when they have to recognize changes shown to them... the sharper an image, the easier mistakes can be discovered (same like the discussion when high-definition-TVs got cheap and cheaper - you may see the skin-distortions of anchormen and so on).
So still the best FPS you can have is the refresh rate of a users screen ... every refresh gets its own frame within one second. IF the user had a setup with an even frame rate you may divide it by 2 and you could have luck.
If one uses 85Hz on an old CRT and you use 40fps then you have a gap which is filled by only certain frames of your application.
When using old CRTs with refreshing rates over 100Hz then you mostly can cut the fps-rate down to a lower value - mostly not really recognizable.
bye
MB