Game Timing Part 2

Blitz3D Forums/Blitz3D Programming/Game Timing Part 2

Awesome, thanks Vorderman...that's what I'll use then.

I did a few tests myself and found out that when the render fps drops below the logic fps, it does take the extra cycles to keep the logic at 50fps. I think it's the best 3d timing solution atm.

I can finally put this timing issue on the done list!