OOP in Blitz3d-Nice Lingo

Blitz3D Forums/Blitz3D Programming/OOP in Blitz3d-Nice Lingo

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

blitz is not a OOP language. the closest thing you have to a class is a Type. i usually have one type per file and organize it as though it where a class and load up each file as an include, then each instance is refered to by a blitz array. if you need to use blitz3d with classes there is the Blitz3d SDK but i havent checked the forums in a while to know how anyone likes it.