Alberto: It doesn't need to be ultra realistic, just realistic enough, so I wondered if air resistance was worth bothering with, it may not be.
sswift: you mean "inverse" ;-) converse is a brand of shoes. Yep I see, so more initial slowdown based on speed. I'm also applying energy loss when it hits the ground, and this works fine. At a certain point I'm stopping it from bouncing and making it "roll" but this is causing me hassle at the moment, I'm sure I'll crack it.
Indiepath: Thanks. very appropriate.
sswift: you mean "inverse" ;-) converse is a brand of shoes. Yep I see, so more initial slowdown based on speed. I'm also applying energy loss when it hits the ground, and this works fine. At a certain point I'm stopping it from bouncing and making it "roll" but this is causing me hassle at the moment, I'm sure I'll crack it.
Indiepath: Thanks. very appropriate.